<?xml-stylesheet type="text/xsl" href="https://dochub.sk.ru/utility/feedstylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Amid Pokemon mania, Russia’s budding virtual reality market thinks big</title><link>/news/b/articles/archive/2016/08/05/amid-pokemon-mania-russia_1920_s-budding-virtual-reality-market-thinks-big.aspx</link><description>Even before Pokemon GO fever struck the world, 2016 had already been dubbed the year of virtual and augmented reality (VR/AR) by tech-watchers due to the number of new devices hitting the market this year. Then Nintendo&amp;rsquo;s Pokemon-themed AR game</description><dc:language /><generator>7.x Production</generator></channel></rss>